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The macro is shifted from split-second build order timing to how you choose to outfit your mechs before a match and which you pick in the draft phase. You score points by killing neutral monsters around the map and cashing in the glowing purple orbs they leave behind at a turn-in spot at the center of the arena. You control three mech units at once that respawn, level up, and have abilities like a MOBA, but matches are limited to 15 minutes and are point-based. Made by the creators of Rise of Nations, Dropzone (opens in new tab) is a competitive RTS that removes base building in favor of micro. Oxygen Not Included should be hitting Early Access this Winter, and I’ll be holding my breath like one of my Duplicant workers until then. I didn’t even get very far, but already saw new systems that will help push the game further-like a Duplicant’s “entitlement” stat slowly rising to force you to build them nicer amenities. Its hand-drawn art style and simple side perspective made me want to keep playing and keep building. Many of these systems are recognizable from the games that inspired it, like Rimworld or Dwarf Fortress, but there’s something distinctly charming about Klei’s presentation of it all. And so on and so forth, with granular, numbers driven systems being expressed to me in ways that are easy to understand at a glance. So I built a generator and batteries, but all of that equipment started generating too much heat in the air, so I had to build a cooler. I made an oxygenator to filter out the CO2 near their work area, but that needed power. So they would mine a bit, run to a fresher area, take deep breaths, then get back to work. In fact, they were, as their work made them exhale CO2, which displaced the oxygen in the air and made it impossible to breathe. Yet through all of its complexity, I was able to jump right into and understand Oxygen Not Included in less than half an hour.įor example, I designated an area of ground to be mined out by my Duplicants (the clone workers that make up your colony) and noticed they looked like they were mining while holding their breath. The sheer number of interconnected systems in the game-along with the massive amount of data Klei makes available if you want to min-max it all-is staggering in the best possible way. It's a space colony builder game a la Dwarf Fortress or Prison Architect, but an alternate title could have been Systems: The Video Game.
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After its short reveal trailer at E3 this year, no one was really sure what to expect from Klei’s next game, but I can safely say Oxygen Not Included (opens in new tab) has blown away even my highest expectations.
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